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Pandemic 2.5 Post Mortem
2012-09-20
Written by Blips. Blips's forum profile can be viewed here. General Topics related journal entry. Journal has 16 comments.

Pandemic 2.5 was released on the App Store on May 1st and while I could most likely write an entire book about the success, stress and everything between brought on by Pandemic's release, I'm going to instead focus on three distinct topics: Pandemic's success, lessons learned and the future of Dark Realm Studios. I'm also going to ask questions without providing answers just because doing such things brings me joy.

Pandemic 2.5 was developed with such a tight budget that if the budget were a sentient being attending a public high school, the annual-toilet-paper-budget of other game developers would kick its ass daily and without regret. Even more worrying for me was the fact that with all available money being spent on developing the actual game, there was little in the way available for any sort of meaningful marketing. Add in the cold hard reality that hundreds if not thousands of new games emerge every month on the App Store and one could perhaps imagine my apprehension of releasing Pandemic 2.5.

And yet as you can see in the above graph, the game has actually managed to thus far sell well more than 300,000 copies which translates to more than a 4200% return on the development budget. For a big studio any game selling fewer than 400,000 copies would almost certainly be deemed a complete failure; luckily for me however, this is just one of the many areas that indie game companies differ from the larger development houses.

The above graph is not all fun and games though: there is the question of why the sales peaked so quickly and so violently; why was there not a more gradual decent after the second week? Are all games subject to similar sales trends or is this simply something specific to paid games on the App Store that aren't household names? I could ask a hundred questions, study a great many graphs and read far too many econ books in an attempt to understand the primary question. But what I truly want to focus on is the other side of the equation: critical reception compared to customer reception.

As I've already stated, the marketing for Pandemic 2.5 essentially didn’t exist. My grand marketing scheme largely consisted of finding as many reviewers for the game as possible. Luckily a large number of both small and large game websites wrote about the game and created the much needed exposure the game was relying on for making sales. Unfortunately on average the reviews were slightly less favorable than what I would have liked. There's no doubt in my mind that the game wouldn't have sold half as well if there had been no reviews – but how much did the actual review scores impact the total number of sales? Yet again I'm left with an interesting but unanswerable question.

As for what brought down the scores for the reviews: the two most commonly reported issues (the lack of saved game support and the need for more in-depth instructions) were entirely legitimate and are definitely the sort of boring yet necessary elements of development that I'll need to improve upon for my next game (for the record, both issues have been resolved with the 1.1 update to the game).

An interesting side note is how much customer reviews have conflicted with the critic reviews of the game. The above image shows off customer reviews from the App Store on the top and the average critic score on the bottom from Metacritic. I think it's more than safe to say that fans from the flash versions of Pandemic are likely to have influenced the customer scores in a positive manner.

In the end I can comfortable say that I've come away from the project having learned a great deal and am eager to apply that new experience in future Dark Realm projects. And thanks to the success of Pandemic 2.5, Dark Realm Studios does indeed have a future for at the very least an additional 6 months. That's not to say that I expect Dark Realm to die in six months' time but that the company has enough capital to fund the development of at least two more iOS games, and to give those two games something of a proper marketing campaign. Only if both games were to fail completely and utterly in every sense of the word would the possibility of Dark Realm's death come into view.

I'm going to presume that since you're still reading, you're curious about just what it is I have planned for the next few months. Well while I cannot yet reveal the specifics for the current game in development or talk about the game set to be released after this next one, I can show you guys a rough timeline of when you can expect these new games to hit your iPhone or iPad.

What the timeline doesn't show is the fact that each of these new games will launch with the release of a free flash game as well. Oh and don't bother asking about what the hell "Phase 2" is all about. Oh, and the timeline doesn't show off Android releases either: yes, I am looking to bring Pandemic 2.5 to the Android market.

While I originally wanted to reveal my upcoming game late in August, it looks like you guys are going to have to sit on your hands for just a few more weeks. Trust me, it'll be worth it.

Amiantos
2012-09-20
Phase Two hopefully involves hunting down the guy behind Plague Inc and punching him in the face. I'll be bitter so you don't have to.
AudioBooger
2012-09-20
I'm excited to see what comes next. Let us know when the port for android comes out for Pandemic. I loved the Flash version but I was sad that there wasn't a android release. Ever looked into the Humble Bundle site? Might revitalize boosted sales down the road also be great for gifts which is what I do when they come out with new bundles.
Plague comments?
2012-09-21
Yeah with such a breakdown of what happened, I'm so interested to know what you thought of Plague Inc, and how that may have influenced your sales, or whether you thought they 'stole your idea'/cloned your game, or whatever!
Range12
2012-09-21
Cool! Do you plan to keep updating Pandemic 2.5? Plague Inc. has released a number of updates so far...
Tim
2012-09-21
I love the Games of darkrealmstdios
Homestar Runner
2012-10-10
I wuv your games, Dawk Welms. I think I has the solution. Maybe you can get ovah der and thwow a gwass of melonade at the creator of Plague Inc.? I fink that's a gewd ideah. And hast thou twied Flushy Push Marfmallows?
k6ka
2012-10-12
i can't sit on my hands any longer - i'm just dying to know what your next project is.
Natty
2012-10-12
Please release pandemic 2.5 as a free flash game...I love pandemic, but I don't have a smart phone/pad...nor do I plan on affording one anytime soon....hook me up with some apocalyptic action baby!!!!93
PandemicLover1337
2012-10-19
Make a computer version soon? :D
acedragon64
2012-10-27
I can't wait for your next project! As long as the punlic loves your games the critics don't matter. Just look at studio Ghibli, the critics often give them awards for worst movie of the year and yet all of the world loves their movies.
acedragon64
2012-10-27
*public
Blips
2012-10-29
While there is not going to be a free version of Pandemic 2.5, the Android version will be coming out eventually - it's just a lot of work to port the game properly due to a lot of technical differences between the two platforms.
I'll be writing a new journal tomorrow, offering you guys all a sneak peak at my next game :)
how about droids?
2012-10-31
instead of hunting down the maker of plague inc., how about you release pandemic for droids as well since the droid is a more sought out phone then the iphone for the crowd that this game is geared towards.. ID BUY PANDEMIC AND GET RID OF PLAGUE IF YOU RELEASED THE NEXT ONE FOR IPHONE AND DROID!!! and plague isn't that bad of a game for the record.. I know some ways you can get people off plague and on pandemic.. and pleaseee pleaseee release the next version for both droid and apple. so can we get a release date for pandemic for droid pleaseeeee!!!
Seth
2012-10-31
I posted the how about droids comment.. I can give u a lot of insight on plague being that i'm a coder and a developer . if you want some advice on how to get people to stop using plague and start using pandemic then ill be happy to help and tell you what about plague makes it more appealing(not better) just more appealing. ill check back later to see if you responded to this post and well figure out a way to communicate 1 to 1.
Captain Commonsense
2012-11-07
All you need is common sense to know that the reason why Plague Inc. is "more" popular.
1. It's based off of Pandemic
1. It's free.
1. IT'S ALREADY AVAILABLE ON THE ANDROID MARKET.
I'm sure once Pandemic 2.5 is released on the android market people will flock to it; it's from THE original Pandemic creator anyway.
It's not that hard to tell is it? If it's number of users we're concerned about here, all Dark Realm needs to do is release Pandemic 2.5 on the android market for free too. Of course, for a limited time only or something.
Gravy ferry
2012-11-18
Please come out with a computer version!
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